Zack Fair Illustrates How Magic: The Gathering's Universes Beyond Are Capable of Telling Meaningful Narratives.

A core part of the charm of the Final Fantasy crossover set for *Magic: The Gathering* comes from the fashion countless cards tell well-known narratives. Consider the Tidus, Blitzball Star card, which provides a portrait of the protagonist at the beginning of *Final Fantasy 10*: a renowned professional athlete whose key technique is a unique shot that pushes a defender aside. The card's mechanics reflect this with subtlety. This type of flavor is found in the whole Final Fantasy set, and some are not joyful stories. A number act as poignant reminders of emotional events fans remember vividly decades later.

"Powerful stories are a vital element of the Final Fantasy series," explained a lead designer for the set. "The team established some overarching principles, but ultimately, it was largely on a case-by-case basis."

Though the Zack Fair is not a top-tier card, it represents one of the release's most refined instances of storytelling via rules. It masterfully echoes one of *Final Fantasy 7*'s most crucial dramatic moments in spectacular fashion, all while capitalizing on some of the product's key gameplay elements. And even if it avoids revealing anything, those acquainted with the story will instantly understand the meaning embedded in it.

The Card's Design: Story Through Gameplay

At a cost of one mana of white (the color of heroes) in this set, Zack Fair is a base stat line of 0/1 but enters with a +1/+1 counter. For the cost of one generic mana, you can destroy the card to grant another ally you control protection from destruction and put all of Zack’s markers, along with an Equipment, onto that other creature.

These mechanics paints a sequence FF fans are very remember, a moment that has been revisited throughout the years — in the first *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. And yet it hits powerfully here, communicated completely through gameplay mechanics. Zack makes the ultimate sacrifice to save Cloud, who then picks up the Buster Sword as his own.

The Story Behind the Scene

For backstory, and here is your *FF7* warning: Prior to the main events of the game, Zack and Cloud are gravely wounded after a clash with Sephiroth. After years of experimentation, the duo manage to escape. During their ordeal, Cloud is delirious, but Zack vows to look after his companion. They eventually arrive at the edge outside Midgar before Zack is fatally wounded by forces. Abandoned, Cloud then takes up Zack’s Buster Sword and adopts the role of a first-class SOLDIER, leading directly into the start of *FF7*.

Playing Out the Legacy on the Battlefield

Through gameplay, the rules in essence let you reenact this iconic event. The Buster Sword is featured as a powerful piece of gear in the collection that requires three mana and grants the wielding creature +3/+2. Therefore, using six mana, you can turn Zack into a solid 4/6 with the Buster Sword attached.

The Cloud Strife card also has intentional interaction with the Buster Sword, enabling you to look through your library for an artifact card. Together, these pieces play out as follows: You summon Zack, and he receives the +1/+1 counter. Then you play Cloud to retrieve the Buster Sword out of your deck. Then you cast and attach it to Zack.

Because of the way Zack’s sacrifice ability is structured, you can technically use it in the middle of battle, meaning you can “block” an attack and trigger it to cancel out the damage altogether. This allows you to do this at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a strong 6/4 that, whenever he does damage a player, lets you draw two cards and play two cards at no cost. This is just the kind of experience alluded to when talking about “flavorful design” — not spoiling the scene, but letting the gameplay trigger the recollection.

More Than the Obvious Interaction

And the flavor here is deeply satisfying, and it reaches beyond just these cards. The Jenova card is part of the collection as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which then becomes a Mutant. This sort of suggests that Zack’s initial +1/+1 token is, figuratively, the SOLDIER treatment he received, which included modification with Jenova cells. It's a subtle connection, but one that cleverly links the whole SOLDIER program to the +1/+1 counter ecosystem in the set.

Zack’s card doesn't show his end, or Cloud’s trauma, or the memorable cliff where it happens. It does not need to. *Magic* allows you to reenact the passing personally. You choose the sacrifice. You hand over the weapon on. And for a short instant, while playing a trading card game, you recall why *Final Fantasy 7* continues to be the most beloved game in the saga ever made.

Jennifer Osborn
Jennifer Osborn

A passionate game developer and educator with over a decade of experience in creating immersive digital experiences.